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speeds june collected2 speeds JUNE collectedspeeds june collected1 speeds may2 collected speeds may collected2 brave fanart hammertime speeds april collected4 speedsmayl collected speeds april collected3 speeds april collected2 speeds april collected speeds march collected2 speeds march collectedspeed collected_09 speed collected_08

the end

WIP shot for vincent

explorer central park low central park romance low alley scene_01LOW alley scene_bgLOW alley scene_guysLOW Painting 104_low Painting 103 steps Painting 103 low painting102 low painting100_low

IMG_20140506_170118 painting101_low IMG_20140420_180706 IMG_20140413_140007-1 stilgar_low IMG_20140330_033939 space battle_low IMG_20140323_153326 IMG_20140322_171204 IMG_20140316_161719 Inner city block_cargo loading IMG_20140309_175940 IMG_20140306_231333 IMG_20140305_230903

IMG_20140302_104829_1 IMG_20140223_171021 tower bridge_01 IMG_20140215_181002 IMG_20140213_222040 IMG_20140212_225810 uglyness of self IMG_20140202_160654-1 trapjaw skull cowboy knight American gothic Ghost Rider IMG_20140119_140612_1 guy under a light or something old knight and young wench city sketch12_gk

Been a very busy couple weeks with work, so not much time left at the end of the day for personal endeavors. Here is a little…

For my personal project “Magi”….”Way to Pig Market”

way to pig market_low

pgmarket2 pgmarket3

 

Some Life drawing/studies

 

Charcoal study of my nephew

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Some examples from life drawing sessions

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and finally some sketchbook randomness

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SC01_bar intro

 

Storyboard for Scene one, the intro. Just roughly laying out the camera work needed.

and a prop concept for a piece of wall art hanging in the scene above

bar wall art

 

 

Please check out the project blog for updates from the rest of the team http://obsidianreverie.tumblr.com/

magi_valkyrie

 

magi valk process

 

magi_01

 

magi process

 

Next up is some 20min speedpaints, first few are studies from my favourite movies

 

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speed collected_06

 

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This batch is from imagination

 

 

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Random sketchbook work

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helicopter transport_01

 

speed collected_04

 

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vincent

 

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Finished up a concept of that helicopter I mocked up sometime ago:

helicopter transport low

 

Some drawings

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Sketchbook stuff:

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This weeks batch of 20min Speedpaints

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Spent a little more time over lunch on this mockup, now ready for painting. All add details and fix all the crappy geometry then.

heli  WIP low

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Started doing morning speedpaints this week. Decided to do a narrative each week, so its a bit more rounded and interesting to get back into the routine.

20mins per image each morning before work.

speed collected_01

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Check out this tumblr for all the compiled pre-production/production work for our short animated film. Lots of cool stuff added often.

http://obsidianreverie.tumblr.com/

Skull and Helmet. Graphite on Paper

skull helmet still life

 

Portion of the series im happy with so far

skull collection

or offroader

 

old character sketches

 

or hydroponics

 

mechcrop4

 

dune paul speedpaint

 

rabban dune design

 

Sardaukar dune design

 

pen me

image

image

image

I thought I would select a few concepts I done for the game Brothers. The last title I worked on whilst at Starbreeze Studios in Sweden.  So this stuff is like 2 years old by now!

http://www.brothersthegame.com/

brothers characters

brothers animals

lovebirds_characterful

TURTLE

whale

giants

GIANT weapons

brothers cabin on cliff

 

 

 

 

 

 

OR_city_01

City Concept for the animated project

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First try at using charcoals.

first attempt charcoal process

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obsidi-tech robotic prototype

 

obsidi-tech robotic prototype mood

 

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First go with real paint in 5 or 6 years. Poor camera phone pic though.

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Concept for the opening scene.

Project:Obsidian Reverie animated short

OR_bar interior_01

‘ve uploaded this before, but was a little to eager. Now I have permission.

Client: Privateer Press
Book: Warmachine: Convergence of Cyriss

privateer_steelsoul protector_01

A pretty general concept of the environment found within each city block tower. A little micro environment mixing old Berlin/European architecture and street layout, with the more industrial sci-fi overbearing design of the fascist state that controls our setting. This is merely 1 image of many more to come that is exploring the mood, design, lighting, and colour language of our film. There has been many, many discussion, doodles, and variation of design, that presides this. Very much a team effort.

Inner city block_ mood

 

 

image

image

I colour corrected a still from a test shoot for a live action teaser for our animation (an excuse to learn compositing 3D and matte painting basically). Excuse my weird shape head, which I’ve just noticed.

Shot at Horsham Tesco carpark by the superbly talented Paul Allison

OR still test1

 

OR still test

 

 

 

 

 

OR_mothman_armfront

 

moth armcrop2

Concept for the arms of a character from the animation. I still need to tackle the back view and some explanation drawings for animation, then a illustration of his fill body and clothing.

 

 

And an additional concept for the back of the previous arm to help out the modeller

attachment

the MK.II Samson Exosleeve.

oliver arm

Bradley Wright, Concept Artist from Northern Ireland currently working for The Creative Assembly on the Alien IP, in Horsham England.
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